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Old Dec 01, 2007, 01:35 AM // 01:35   #1
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Default Healing Hands as a Wammo Elite

So ive seen people who use healing hands as an elite. Is this a good elite for an experienced tank to use? Please post your opinions about a wammo using this skill to tank.
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Old Dec 01, 2007, 02:42 AM // 02:42   #2
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They should jump off a cliff
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Old Dec 01, 2007, 03:45 AM // 03:45   #3
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It works for soloing Ghial (even with Mending). Otherwise, Blue's got it right.
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Old Dec 01, 2007, 03:58 AM // 03:58   #4
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Any build will work if you are playing solo in normal mode using hero and hench way.

If u are PUGing use a cookie cutter build. Otherwise risked being call a noob.

Paying for this game means playing the style you want. 90% of the feedback posted is true and useful. IMO healing hands on a warrmo sucks.

If for the fun of it you would really like to try out the " healing hands" build go solo and have a good laugh. At least no one will ask you to jump off the cliff.

Last edited by farmpig; Dec 01, 2007 at 04:02 AM // 04:02..
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Old Dec 01, 2007, 04:53 AM // 04:53   #5
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Healing hands actually grants about 1/10 the healing of Heal Signet simple due to its long recharge.

Keep in mind it does not reduce dmg at all, so if your foe hits you for 50dmg you gain 29hp....not good. Maybe in some PvE areas where foes only hit a war for 5-10 dmg its good, but then you hardly need an Elite skill to heal there.
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Old Dec 01, 2007, 09:29 AM // 09:29   #6
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Most PvE areas HH works for a warrior. Huge mobs spiking you as you rush in, you need a buffer. Armor doesn't cut it with most spikes as there are alot of armor-ignoring spikes out there. The only other way to combat it is bonding for hard damage reduction, and heals on top. I don't want my monk to be close enough to slap on a healing seed when I'm taking the brunt, so I'd toss up HH.

I HH tanked Slaver's and it did very well...obsi tanks are too slow...I had no speed reduction at all during the pull...and Obsi flesh doesn't help against the touchers either.
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Old Dec 01, 2007, 10:07 AM // 10:07   #7
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Quote:
Originally Posted by A11Eur0
Most PvE areas HH works for a warrior. Huge mobs spiking you as you rush in, you need a buffer. Armor doesn't cut it with most spikes as there are alot of armor-ignoring spikes out there. The only other way to combat it is bonding for hard damage reduction, and heals on top. I don't want my monk to be close enough to slap on a healing seed when I'm taking the brunt, so I'd toss up HH.

I HH tanked Slaver's and it did very well...obsi tanks are too slow...I had no speed reduction at all during the pull...and Obsi flesh doesn't help against the touchers either.
Armor will cut it mate, plus a prot spirit from the monk and it's GG for your DSlash. HH is a waste.
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Old Dec 01, 2007, 10:12 AM // 10:12   #8
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HH is only good for specific farm/tank builds. Otherwise it's trash.
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Old Dec 01, 2007, 10:16 AM // 10:16   #9
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Please never take HH
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Old Dec 01, 2007, 10:16 AM // 10:16   #10
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Quote:
Originally Posted by A11Eur0
Most PvE areas HH works for a warrior. Huge mobs spiking you as you rush in, you need a buffer. Armor doesn't cut it with most spikes as there are alot of armor-ignoring spikes out there. The only other way to combat it is bonding for hard damage reduction, and heals on top. I don't want my monk to be close enough to slap on a healing seed when I'm taking the brunt, so I'd toss up HH.

I HH tanked Slaver's and it did very well...obsi tanks are too slow...I had no speed reduction at all during the pull...and Obsi flesh doesn't help against the touchers either.
Well HH > OB tank I will give you that, you do more than stand around mastubating while monsters are attacking you.
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Old Dec 01, 2007, 12:51 PM // 12:51   #11
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Quote:
Originally Posted by A11Eur0
Most PvE areas HH works for a warrior.
If you hadn't noticed yet, you could put together a skill bar that "works in PvE" by printing out a skill list and throwing darts at it. But that doesn't mean you're performing to your best and/or helping out your group.

Bringing "tank skills" is invariably unnecessary. You have 116 AL armor, damage reduction mods for a shield, (preferably) >500 hp, and access to Prot monk support. If you must, bring "Watch Yourselves!" If you can hold aggro, awesome. But you do not need to bring crappy skills and waste attribute points in order to tank.
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Old Dec 01, 2007, 12:59 PM // 12:59   #12
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Personally I prefer HH tanking, sometimes i'm forced to change to the gay obsi flesh build which I never liked it makes you move slow and enemies will simply target someone else, I'm the tank I want to take the damage not them.

- Ganni
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Old Dec 01, 2007, 01:57 PM // 13:57   #13
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I agree, jump off a cliff kthxbai
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Old Dec 01, 2007, 08:27 PM // 20:27   #14
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Healing hands is as bad as tanks. So yeah, healing hands is horrible.
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Old Dec 01, 2007, 08:43 PM // 20:43   #15
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healing skills on a warrior AND tanking is fail.sorry.
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Old Dec 02, 2007, 10:29 AM // 10:29   #16
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best defence is offence, so put it a elite that does damage
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Old Dec 02, 2007, 01:01 PM // 13:01   #17
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Quote:
Originally Posted by iridescentfyre
If you hadn't noticed yet, you could put together a skill bar that "works in PvE" by printing out a skill list and throwing darts at it. But that doesn't mean you're performing to your best and/or helping out your group.

Bringing "tank skills" is invariably unnecessary. You have 116 AL armor, damage reduction mods for a shield, (preferably) >500 hp, and access to Prot monk support. If you must, bring "Watch Yourselves!" If you can hold aggro, awesome. But you do not need to bring crappy skills and waste attribute points in order to tank.
Alright...damage reduction mods for a shield. +10 armor vs fire. Oh look, an earth ele. Let's switch to +10 armor vs earth. Oh look, firestorm. if I move, my soft allies behind me will get ganked. Whatever will I do?

Healing hands heals every time you take damage. You know this, right? So, when you have a buffet of damage types coming at you at once, you're not going to be juggling shields around, you're going to want a skill that allows you to not only soak up damage, but heal it as it comes in, while doing other things. Healing seed...nope. Other ally. Seed of life...nope other ally. Healing hands. 5 energy. 1/4 sec cast. if you're TANKING, you dont need attack attributes. So...strength shield, strength HP buffs, strength armor buff (dolyak). 12 into strength plus 2 from helmet and minor rune. Healing prayers 12. What else are you going to put it into? Tactics stances only work for attacks, not spells. There's zero skill in a warrior's buffet that protects against elemental or non-elemental spell damage. Next you're going to say "-2 in stance shield with elemental resistance"...well I'd rather not lose armor vs physical thanks...critical attack spikes happen too. Oh, balanced stance. Ok...put att into tactics...oh well no more elemental resistance. Thin out the atts, 11/10/10. Then you're just going subpar on everything. High health and armor vs everything comes from strength with dolyak, sig of stamina and endure pain when needed. Tactics gives blocking for physical. But you dont need that...physical attacks don't hurt the tank much right?

Healing hands lasts for a while with a 20% enchanting mod on a weapon. I'd rather have an extra 2 seconds of HH against a big mob than 30 extra hp anyway. Besides, +45 when enchanted mod on a shield, -2 when enchanted inscrip. Helps against physical as well.

If you've never seen a HH tank at work, you really dont know what you're talking about. In areas with massive enchantment strip...fine go with an obsi flesh tank. But areas without lots of enchant strip...HH is the way to go. Hell, I tanked hard mode lair of the snowmen with a HH build....and that's armor-ignoring spike damage central. then again, I needed a prot bonder to do it...but hey.

Best defense is a good offense huh? Ok, I'll just put my warrior away and never use it because there's no need right? Besides, warriors have less dps than most caster classes. Right? Sure a warrior can do damage, but if you're needing a damage dealer, why take a warrior? For armor? To tank? Enemies don't attack the warrior anyway, so when you're all running around like chickens with your heads cut off with enemies chasing you with enraging charge/eviscerate spikes, when all you needed to do was put a tank on the corner and block them all...remember what you said about tanking in PvE.

Last edited by A11Eur0; Dec 02, 2007 at 01:03 PM // 13:03..
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Old Dec 02, 2007, 01:17 PM // 13:17   #18
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Quote:
Originally Posted by A11Eur0
Blah blah blah
That was very long.
And mostly wrong.

Warrior DPS > Caster DPS, btw.

And tanks fail. Bad teams use them because PuG monks suck too much to handle any situation where Healing Breeze can't keep up; and bad teams don't use stupidly OP passive defenses like "SY!" and "TNTF!". You seriously don't need a tank when the rest of the party has +100 armour and 35% damage reduction on top.
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Old Dec 02, 2007, 01:26 PM // 13:26   #19
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Alright...you head on into slaver's exile and start taking on the 20 enemy mobs without a tank.

In normal situations sure, no need for a tank....i dont tank all the time either. But in situations where mobs are just way too overpowered to allow the melee to hit the casters, such as slaver's exile for instance, a tank is 99.9% necessary, even with smart teams. Not everyone has advanced title tracks for lux/kurz, and the high adren cost for SY! doesn't allow for any prevention of the initial spike from PvE enemies.
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Old Dec 02, 2007, 02:28 PM // 14:28   #20
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Quote:
Originally Posted by A11Eur0
Alright...you head on into slaver's exile and start taking on the 20 enemy mobs without a tank.

In normal situations sure, no need for a tank....i dont tank all the time either. But in situations where mobs are just way too overpowered to allow the melee to hit the casters, such as slaver's exile for instance, a tank is 99.9% necessary, even with smart teams. Not everyone has advanced title tracks for lux/kurz, and the high adren cost for SY! doesn't allow for any prevention of the initial spike from PvE enemies.
You're seriously underestimating the power of knowing how to pull, bringing heroes/henches with good skill bars, and simply knowing how to play the game.

Tanks are a black hole in your party... they are negative space, they are inert, they do not help your party. Wasting your attributes in Healing Prayers so you can use a skill that only (arguably) works for 10 seconds out of every 25 (assuming nothing Shatters it for 100 damage or so) hurts your party more than helps it. Having a tank in the party effectively makes it more like 7 or 7.5 players instead of 8. Its no wonder in my mind you're finding Slaver's Exile so difficult.

And by the way, high Kurzick/Luxon titles are not needed for SY! A 3 second duration is plenty on a high-adrenaline skill bar. Furthermore, even if you had a high title, its still only going to increase to 4 or 5 seconds at most.
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